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Starlight Arcana: A 5e Astral Supplement & Campaign

Created by Constantine "Kelfecil" Christakis

Explore the stars with the monumental 500+ pages tome for DnD 5e. An unmatched amount of content for both Players and Game Masters. Now open for pre-orders! Please note, we are waiting to charge for shipping closer to fulfillment. After shipping fees are added in, you will be notified via email before your payment is charged.

Latest Updates from Our Project:

Post-Project Update #21 - Some news and lessons learned!
5 months ago – Tue, Oct 24, 2023 at 11:46:39 AM

Hey, spellcasters!

We, unfortunately, do not have a lot of news to share on Starlight Arcana except for a couple of things.

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Proof Prints!

The proof prints are on their way! That means that full production & manufacturing will begin in no more than a week (or max two weeks)!

We are super excited to get a hold of the physical book and all the other awesome things and we will try to get pictures of everything as promised so that we can share them with you through an update!

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Updated PDF!

The updated PDF is ready and all I have to do is upload it. Expect it to be available for download through your digital rewards on BackerKit in the next 24 hours!

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Soulfrost Reliquary almost funded?!

We are close to being funded with our new project! We are close to 90%!

You know how much we love to do artwork showcases and since we are running another project at the moment (Soulfrost Reliquary), we wanted to share some of the awesome artwork that we just posted in an update over there, so that you can see what we have been working on!

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As mentioned on the main campaign page, every single spell will have its own unique piece of artwork making each spell card unique and a lot cooler!

Here is some awesome stuff prepared for this showcase by our fantastic art director, Dusky Cat! As always, all artworks were made by our lead illustrator, ALGOYO!

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Lessons we have learned from Soulfrost Reliquary's launch

We are super happy to be close to getting funded with Soulfrost Reliquary and the truth is that although we expected that the campaign would do better, we learned a lot from running this project. 

You know that I have been absolutely honest about every single thing, every step of the way be it with the Starlight Arcana project or other things that have been ongoing (such as the OGL situation) so I figured that this is a good time to talk about Soulfrost Reliquary and the lessons we have learned from it.

While we are EXTREMELY happy with how the project came out (marketing, presentation, preparation, speed to produce and deliver it since it's already 99% ready, etc.) we unfortunately did not account for a few things that ended up making it much less of a "hit" as Starlight Arcana was.

A few important things were:

  • It's important that we fully deliver all physical content to all backers for previous projects before we run another project. Even though we can no longer control, in any way whatsoever, the speed at which printing & fulfillment happen now, there are still a lot of people who care about having something completely finished before they go into another project. There are tons of examples of publishers and creators that make 2nd and 3rd projects before they fully deliver the first one, but we have now made the promise to always fully deliver before we ever start another one in the future. If anything, it at least helps us have peace of mind as creators.
  • People like generic-looking fantasy stuff instead of niche things like comic-style stuff. This is not a personal opinion by the way, but rather an observation and a well-researched fact that we arrived at after lots of looking around and properly digging into things. We found that niche styles like the one we have for Soulfrost Reliquary, although they are awesome, original, and much more unique, will, unfortunately, not have the same rate of success as other projects. This point is a rather disheartening one of course, especially considering how much we absolutely love and prefer ALGOYO's style to the more generic stuff we usually see out there. The truth is, however, that even if this was a MORK BORG module, it would still suffer greatly due to the look and due to the next point, which is...
  • Reach matters more than anything in the world. It does not matter how awesome the thing you have created is because if you do not have the reach to get people's eyes on it, then your project will sink without ever even making a splash. This is just the state of the world and more importantly the state of the industry. Be it that it is something that sounds bad or not, at the end of the day it's just business. If you want to do business in this industry, you have to keep up and do the right kind of moves, be it a TikTok meme dance or an over-the-top "thirsty" advertisement. We do not like this sort of marketing approach, but we will adapt, as best as we can, in order to keep up with the growth we want to achieve for our future projects' success. The point about "reach" is most probably the most important one out of all of the ones listed here.
  • Less physical, more digital. In the future, we plan on delivering a lot more digital rewards. The reason is that we simply cannot keep making this amount of (albeit awesome) physical content if we cannot reach more than 1,000 backers on a project. We need to be realistic and deliver absolutely amazing stuff as we best can. Focusing on the digital and delivering the experiences that we can deliver will be our primary focus with the physical stuff being more "boutique" and unique for a select few backers that wish to have those. We will most definitely still offer a hardcover book but a lot of other things will probably be much harder to make in the future (such as spell cards, cardboard tokens + standees, etc.). As cool as those may be, it might not be very smart, business-wise, for us to make those and offer them through our campaigns.
  • Our friends are our strength. I repeatedly say that none of this would have been possible if it weren't for the amazing people I work with and also for all of our awesome collaborators. Starlight Arcana had an amazing start because lots of our creator friends posted about it. With Soulfrost Reliquary, we made the wrong decision of launching a bit too early and therefore weren't able to spread the word as much as we wanted to. In the future, we will make sure we take our time with spreading the word before launching a campaign.

With all of these things in mind, we are moving forward with great determination and lots of excitement for all the other awesome projects that we are preparing to bring to Kickstarter.

Thank you once again for being here with us for this amazing journey and we really hope that Starlight Arcana will be as magical as you all wanted it to be. Starlight Arcana was made first with love and doing "business" was only secondary to everything else. That being said, we are still learning from all the things that we do and we will always strive to do better and most importantly; keep communicating openly with all of you!

Thank you!

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If you would like to support Soulfrost Reliquary, then click the link below to check out the campaign!

Heck, we even made a full soundtrack for it with 7 tracks!

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Don't forget that you can always join us in our little community on Discord!

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Until the next update then!

May Starlight guide your way my friends!

~Kelf

Soulfrost Reliquary is LIVE! (+some news)
5 months ago – Mon, Oct 16, 2023 at 10:30:01 AM

Hey starlight travelers!

Today's update has one main focus which is announcing our new, just-launched, campaign:

SOULFROST RELIQUARY - A Grand 5E Adventure - NOW LIVE 

We are super happy to finally be live with this as we have eagerly been waiting to launch our next campaign. If you have been following these updates, then you know how hard we have been working to make sure Starlight Arcana's production & fulfillment are going smoothly, as well as how much we want to do things right with our next campaign.

We will be delivering the final PDF for Soulfrost Reliquary within 3 months of the live campaign's completion.

Make sure you check out the campaign's page to find out more!

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Starlight Arcana PDF Improvements

We really mean it when we say that we take all feedback seriously. Some of your feedback actually pointed out something we had planned but ended up completely forgetting. We take pride in the organization and management of the projects we run, but that does not mean we are not human so we naturally make mistakes or in this case; forget things.

We are now fully aware of the fact that we forgot to put an interactive table of contents in the PDF and for that reason, we are actively preparing the next update of the digital file that will have a properly functional table of contents (which you can click to go directly to a specific section).

Thank you so much for communicating this with us and please do not hesitate to poke us about other stuff as well. As always, our Discord server is the best place to leave feedback (I check it regularly and reply quite fast to comments).

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Another Starlight Arcana PDF Improvement?

Another thing that was brought to our attention was that some backers would really like to have the option to split the PDF in a way that they can have something that has information that is meant only for players. This way, they do risk spoiling stuff for their players when handing over their pad or laptop to check up on things.

We are working on that as well and we will let you know how that goes soon enough. It really should not be that difficult to create, but we will know more once we start figuring it out.

This also means that there will be bookmarks on the side so that you can more easily navigate through the pages of the book (that means that you don't have to go to the table of contents every time).

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Production & Fulfillment Update

We read a comment that kind of surprised us, considering the amount of updates and communication we provide for the state of the project so I want to really emphasize on the following:

We are currently waiting on the PHYSICAL PROOF PRINTS for the project and once those arrive and we "ok" them, we will go directly to manufacturing all of the stuff.

We are unfortunately UNABLE to speed up this process in any way whatsoever on our side. We have said this from the very beginning that the stages of production & fulfillment are completely out of our hands. Any step that requires our input is immediately handled in a matter of hours (as soon as we get an update or an e-mail reply from our partners).

We thank you for your understanding and please know that if we could, we would put the book on your tables right now. Alas, these processes take time.

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That is all for today!

We are eagerly waiting for the physical proof prints to arrive so that we can take pictures of everything and show you all the awesome stuff you will be getting!

We are planning a few other cool things after SFR and I just wanted to let you know that support for Starlight Arcana does not stop because of any other projects. We are very serious about keeping up with the support for all of our projects.

Thank you all so much once again for making this dream of a book come true. Every day that passes by is another day closer to getting to hold it in our hands and we cannot wait for you to do the same!

Until next time...

May Starlight guide your way my friends!

~Kelf

Post-Project Update #20 - Lots of awesome news!
6 months ago – Sat, Sep 23, 2023 at 08:03:00 AM

Hey, captains of future starfarers!

I am super delighted to be writing this update since it is one filled with pure awesome news!

First and foremost...

Soulfrost Reliquary Pre-Launch Sign-Up Page is up!

It's absolutely awesome to see the campaign page coming together since we have been working hard on preparing everything for it for so long!

We have learned a lot from our first-ever Kickstarter project (Starlight Arcana) and we are super happy to be in the position to say that everything is according to plan (even with the unplanned delays!)

Our first and most important goal with future projects is to make sure we keep delivering the same and even better high-quality content while trying to be MUCH quicker with final delivery! For that reason, we are making the promise of delivering the final PDF of each project in 3 months from the day the live campaign is finished.

The cold death of the Reliquary awaits you, adventurers, will you dare explore its dark halls?

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If you would like to read spoilers, discuss stuff, and more about Soulfrost Reliquary and all our other projects, feel free to join our awesome Discord server by clicking the link below!

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FoundryVTT Module is ready!

The Foundry VTT module has passed all the checks by the Foundry team in order to qualify as a "Premium module"! We are now in the process of preparing to generate keys and start sending them out to all qualifying backers.

The process for making the Foundry module was a LOT faster than we thought it would be thanks to the help of our awesome VTT Conversion expert, David, and also because of the amazing help of Matt, a Foundry team member and also an expert on the matters of Premium modules.

I look forward to seeing screenshots and stories from your Starlight Arcana games on Foundry!

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PDF update coming soon!

As it was expected, a lot of you have left feedback for us after finding a few small mistakes here and there inside the book. We have already updated the PDF (and the print files of course) in order to fix all those things and we will be sharing the new version of the PDF with you soon.

We will also post it here on Kickstarter for everyone who missed it on the Pledge Manager, although, we still kindly urge you to check your Backer account on BackerKit to make sure you are following all the potential digital rewards you might have access to.

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Physical Production starting soon!

The goliath of a task that we were the most afraid of when we first started this campaign is about to begin. Instead of fear though, we feel only excitement and anticipation since the companies that we are working with for printing and fulfillment of the project have been absolutely amazing at helping us every step of the way.

This coming week, we will be sending all print files to our printing partners, and in no more than a month, we will have begun full production of the project.

It is only a matter of time before full manufacturing and production are finished so that we can send it all over to GamesQuest and start fulfillment, sending the packages with your chunky books to your homes!

I cannot express how excited I am for this honestly. I cannot wait for all of you to get the book in your hands.

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The new project and timelines

We are very aware that running a new project means a lot of extra work. I wanted to reiterate what I have made clear in multiple updates before this one; we have planned for all of this and have made absolutely sure that project Starlight Arcana is not hindered or delayed in any way whatsoever because of our work on any other projects.

We are super serious about wanting to deliver as fast as possible and I am very annoyed at the fact that I was proven wrong when I said that we would be delivering Starlight Arcana much sooner than this. However, because of that, we have learned a lot and for future projects, we will be focusing on delivering much faster. Our team actually even agreed that we would not be launching a project unless we were 100% sure that we could deliver the final PDF within 3 months and start producing 4 to 5 months, since the end of the project's live campaign.

This is a very serious statement and promise that we make to all of our followers, backers, and supporters of our projects. We care about creating amazing content that stays with you, but we also care about you getting it in a reasonable amount of time from the moment you back it. We know how it feels to back something only to have it delivered more than a year later when your excitement for it has almost dissipated.

We look forward to seeing you on our next project and the ones after that. We have huge plans and we cannot wait to share them all with you!

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Roadmap?!

We are preparing a roadmap that we will be revealing in the coming weeks. The roadmap will showcase all of our plans for projects that we have for the next 6-7 years. There will be the names of the projects that we have planned for the future as well as a bit of information on them (just a snippet).

Keep in mind that the roadmap is a plan and not a set-in-stone promise that we will be able to deliver all those projects at the stated dates. We are, basically, mostly planning for a release during a certain year for most of them.

I know that this is a very bold statement, but we indeed have a lot planned for the future. We cannot possibly know if circumstances will change or if something will happen that will not allow us to be able to continue. We plan towards the worst scenarios and deliver with the best in mind.

We care about creating meaningful and memorable stories for your tabletop games. We will not stop until we have completely run our imagination dry. 

So buckle up because this is going to be a long ride.

Here are a few quick spoilers as to what you will see on the roadmap. Starting with the main categories of projects:

  •  Core Books (the grand campaign narrative and main books that outline the setting) 

Starlight Arcana (2022) 🡆 Souls Arcana (2025) 🡆 ??? Arcana (2028) 🡆 ???? Arcana (20??)

🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄

  •  Grand✦Tales (shorter adventures dedicated to exploring specific regions of the setting) 

Soulfrost Reliquary (2023) 🡆 Sirensong (2024) 🡆 ??????fall (2025) 🡆 Daughter of the ???? (2026)

🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄

  •  Supplements (supplements for the core books, expanding on mechanics and other things) 

Sailing the Stars (2024) 🡆 Grand ???????????'s ???????? (2026)

🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄

  •  Lorebook (extra lore for everything along with regional maps with information for every single location, faction, and more) 

Monthly lore updates on the new feature of the Starlight Archives website.

🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄🟄

That's enough spoilers to keep you guessing for now I guess. More to be revealed once the visual roadmap is ready to go public!

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Thank you, as always, for your support and your amazing messages. I will say once again that seeing how much everyone is enjoying the book is an absolute blessing and it makes our day, every single time we read a message from you.

We look forward to reading any more feedback you have for any of our content and also anything else you would like to share with us!

As always, if you have any issues with your Pledge Manager order, do not hesitate to contact me (Kelfecil) and we will get everything sorted as soon as possible.

Until next time...

May Starlight guide your way my friends!

~Kelf

Quick Update: Pledge Manager closing soon!
7 months ago – Thu, Sep 14, 2023 at 05:42:50 AM

Hey star dwellers!

I just wanted to make a super quick update to let you all know that the Pledge Manager is closing in less than 10 hours so if you haven't completed your survey yet, you have to do it as soon as possible.

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Change of Address after PM closes?

Are you planning to move or are unsure you will have the same address when we start fulfillment in a couple of months? No problem!

We will make another update closer to the start of fulfillment and we will also mention it there that you will be able to message us with your new address so that we can correct it in your order's information details.

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Cannot access your Survey?

We mentioned it a couple of times before, but just in case you missed it; if you cannot access your survey then you have to message us directly on Kickstarter so that we can get you an invite link.

If you are using Apple ID then your invitation is lost in the void and you HAVE to message us here so that we can send you an invitation link to your survey.

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Digital rewards through BackerKit!

Once all orders are closed and cards have been charged, then backers will be able to access their digital rewards (that are currently available) through BackerKit. Make sure you check for e-mails that might come through but you can of course always check your BackerKit Backer account as well to see what digital rewards you are eligible to access.

The only two digital rewards that are not available right now are the Exclusive Adventure PDF (from the 3€ pledge upwards) and the Designer's Commentary. Those two will be available at a later date because a) we want to tease a bit of a future story through the adventure and b) because the commentary is in the making and we just hired an awesome video editor to help us make it even cooler!

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Thank you for your patience as we slowly make our way towards the finish line with this project! Next up is production (printing) and then fulfillment!

Until next time, may Starlight guide your way my friends!

~Kelf

Post-Project Update #19 - Pledge Manager Closing, PDF is ready, Canceled Alchemy Module
7 months ago – Sun, Sep 10, 2023 at 06:23:33 AM

Hey star people!

It is officially the 10th of September and that means that today is the day we planned to close the pledge manager. Until...

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Postponing the Closing of the Pledge Manager

We want to give everyone one last chance to get their pledge in order so we will be extending the period of the pledge manager staying open for another 2 days.

The Pledge Manager will close on the 12th of September at 23:30 (GMT +2:00).

Please make sure you have finalized your order by then because, after that, the only thing we will be able to do is basically change the address of people who might need a last-minute address change.

Having mentioned that, should you need help with changing your address after the closing of the Pledge Manager, please make sure you e-mail our team at [email protected].

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PDF is ready!

We are in an absolutely awesome position to tell you that the PDF is finished and it is ready to be delivered to backers! We will be sending it out via BackerKit to everyone once the Pledge Manager closes 2 days from now.

Should you find anything big that needs fixing or if you have any feedback in general, please do not hesitate to post it on our discord server.

(I kindly ask that you do not privately message me (Kelfecil) or other members of the team with feedback. We prefer to receive feedback through the channels on our Discord server.)

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Alchemy module: Canceled

We have to, unfortunately, cancel the making and publishing of the Starlight Arcana Alchemy module.

For anyone who has added the Alchemy module to their order through the Pledge Manager, you will now find that it has been removed and so has its cost. Do not worry as nothing changes with your order since there were no other extra costs that came with the Alchemy module being in your order.

We have been honest and transparent with you every step of the way and we would like to keep it this way moving forward, so we decided to tell you exactly why the Alchemy module is being canceled.

The reasons why we are doing this:

  • Not enough interest in it.

Alchemy is a rather new platform and we completely understand there might not have been as much interest in a Starlight Arcana module on there. There were far too few orders on the Pledge Manager for the Alchemy module.

  • Conversion tools are very unintuitive and inefficient.

We have to make a disclaimer here that the folks over at Alchemy made it very clear to us that Kelfecil's Tales is the only creator that is on the 2nd creator tier agreement. The 2nd tier is basically a higher percentage cut for sales on the platform (less for Alchemy, more for us), no promotion bonuses, and we would have to ingest all of the content completely on our own.

For the reason mentioned above, we were given some links with information and guidelines on how we can ingest content on the platform (convert our content into modules on Alchemy) and that was pretty much it.

We asked a lot of questions but most of the answers we received were (as expected, for very reasonable reasons) not very helpful since the Alchemy staff does all of the ingestions for other modules in-house. We were a bit disappointed to find that the processes are extremely inefficient and cumbersome and it would basically take us triple the amount of time to make Starlight Arcana into an Alchemy module.

Despite the complicated nature of other VTT platforms (like Foundry), there are enough processes in place for us to be able to make modules in a very efficient manner that also results in high-quality content. For Alchemy, we would be going in mostly blind with tons of time invested for something that is much simpler in nature.

We understand that Alchemy is new as a company and a platform, but this is also the reason why we opted against making modules for a lot of other VTT platforms in the past as well. What I mean is that we avoided VTT platforms that did not have good tools in place for creators to be able to make and publish content on the platform.

  • The marketing is not very appealing to us.

We asked the people from Alchemy if it would be possible to publish more smaller-form content in the future and we were told that everything goes through a greenlight process. This is totally understood and generally, Alchemy seems like a platform that is trying to appear as very "high-end" with releases from high-profile publishers and some from more known creators. While this may seem like a great opportunity for Kelfecil's Tales (considering we have only one big publication under our name), it is actually not since the support we have received for moving forward with the platform has been very minimal so far.

We discussed it internally and it was a unanimous "no" on the decision to go forward with Alchemy even if just for this reason because the general feeling we got was that we would not be looked after all that much and the effort we would put into it would not be worth it in the end. 

Please make no mistake here as I do not mean to say that the staff at Alchemy was not kind or nice to us. They were very professional and kind. What I mentioned in the paragraphs above is totally understandable as this is the way that Alchemy wishes to run its business and we absolutely respect that. It just does not appeal to us and we would like to see how it goes in the future before continuing with it.

  • We were able to change to the other creator tier and have Alchemy ingest the content for us (at no cost too) but we were asked for something that we simply cannot agree to deliver.

I was very clear from the very beginning with the folks at Alchemy that I found it weird that they do all of the ingestion for other creators, but as mentioned in the previous paragraphs, this is how they run their business and I have nothing else to say about it. If it works for them, then power to them and we respect that. This is one of the main reasons why we decided to be on the other creator tier, where we would be ingesting the content ourselves.

However, after seeing how inefficient the processes are, we thought about exploring the option of changing tiers and having the Alchemy staff ingest Starlight Arcana for us. We were informed that this is totally doable and that they would actually ingest it at 0 cost as well since that is what the agreement entails. 

We were very happy to hear that since that really sounded like they were doing us a favor but then we were asked to deliver the Adobe InDesign files for the book.

It is extremely important to note here that I read through the agreement we have with Alchemy and it was made very clear in it that they make sure they do not misuse any of the sensitive files and content they receive from the creators they work with.

Despite what the agreement says though, we, Kelfecil's Tales, will never agree to deliver such sensitive design files and documents to any outside partners. We, for example, had a horrible experience in the past with high-profile creators laughing in our faces when we asked for an NDA. Because of that experience and because of many other more professional reasons, we never share design files (InDesign, Affinity, Photoshop, or anything else) with outside partners, collaborators, or anyone else.

We were actually asked for a Photoshop file for an image before as well and we said no to that as well. We have plenty of experience and expertise to deliver images with the specifications required, meaning that asking for a Photoshop file is not just about "saving time" in this case but rather about protecting our processes and creative works.

Once again, we do not think that people from Alchemy would ever misuse the content we would send them, but we would rather avoid having to send files like that.

To add to this matter, we closely inspected the process for ingesting content on the Alchemy platform and found that although it takes a lot of time (lots of copy-pasting honestly), no design files are necessary. A design file would save a bit of time, but it is not necessary so when we were told that they could not ingest Starlight Arcana if they did not receive the InDesign file, we saw that as a red flag and categorically declined to provide any such documents.

We therefore canceled the project of converting Starlight Arcana as a module on Alchemy's VTT platform).

We convert content for Roll20 and Foundry VTT very often and the person in our team responsible for making VTT conversions has never asked us for design files. He, himself, told us that such a file is not necessary and that was well after he had finished converting the entirety of Starlight Arcana for both the Roll20 and Foundry VTT platforms.

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All that being said though, we really liked how the platform looks like and how it works. Starlight Arcana may not have been absolutely perfect for it due to the fact that there are a lot of tactical encounters too in the book and Alchemy does not support that kind of stuff, at least yet, but we thought it would be awesome to have it on the platform.

Even with the lack of interest (low amount of orders for the module) and the big money and time loss, on our side, we were still very determined to make the module. Due to the reasons mentioned above though, we decided that the best path forward would be to not put any time into making a module for the Alchemy VTT platform right now.

We will be looking forward to seeing how the Alchemy platform grows as well as if and how it will support creators like Kelfecil's Tales in the future.

We would like to thank the Alchemy VTT team for the support and the answers they provided us throughout this whole process. We hope to be able to work with them in the future once their ingestion processes have improved and become more intuitive for creators.

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Moving forward! Printing + Next KS Campaign!

We are ready to give all printing files to our printing partner and start production in no more than a week (right after the Pledge Manager closes) so we will of course keep you updated on that, every step of the way.

The project may be off our hands once we deliver the files, but I personally know really well how important it is and how good it feels to stay informed as a backer in regard to what is going on with the project you have backed. For that reason, I will make sure I make an update at least every 2 weeks informing you of anything new we might have on the printing and fulfillment process. Even if nothing new has happened, we will still make an update to let you know things are moving forward.

Also, starting end of this week, we will start our promotion for our next Kickstarter campaign; Grand✦Tales: Soulfrost Reliquary!

Grand Tales Soulfrost Reliquary coming to Kickstarter in October!

We are super excited to finally start sharing more information about Soulfrost Reliquary and we got all sorts of awesome things to share with you, starting with a free preview adventure next week (to be distributed through our newsletter).

I will also be making lots of videos detailing things about the next KS project and also about all the things we are doing better this time around (after having learned a lot from Starlight Arcana).

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As always; thank you all so much for your support and I am so thrilled to soon deliver this chunky Astral book to your hands!

Until next time, may Starlight guide your way my friends!

~Kelf